#pragma once

#include "master.h"

#include "entity.h"

//--------------------------------------------------------------------------------------------------
// types.h Entity Type enumeration file
//--------------------------------------------------------------------------------------------------

enum EntityType
{
	ENT_TYPE_NONE,

	ENT_TYPE_CUBE,
	ENT_TYPE_RECT_GRID,
    ENT_TYPE_DOOR,
	ENT_TYPE_PROP,
	ENT_TYPE_POINT,
    // ALWAYS ADD NEW ENT TYPES AFTER THE EXISTINGS ONES NEVER MOVE THEM

    ENT_TYPE_COUNT
};

//--------------------------------------------------------------------------------------------------

void registerEntityTypes();

//--------------------------------------------------------------------------------------------------